請問一下AGP口徑大小關係

kjzz

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Originally posted by Kyro@Jul 27 2004, 04:36 PM
我覺得沒差ㄟ
現在應該還沒有依款遊戲可以把顯卡記憶體用光的吧(一般顯卡記憶體大都有128MB吧)
玩FarCry就真的有差了 B)
 

hill1031

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原來如此~不過沒玩到那樣吃記憶體的遊戲=.= 都玩小遊戲而已
 

kool

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Originally posted by 夢夢狐+Jul 27 2004, 04:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (夢夢狐 @ Jul 27 2004, 04:57 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Kyro@Jul 27 2004, 04:36 PM
我覺得沒差ㄟ
現在應該還沒有依款遊戲可以把顯卡記憶體用光的吧(一般顯卡記憶體大都有128MB吧)
來開個玩笑,不過這是事實

>恐怖!Doom3可以用完512MB顯存< [/b][/quote]
@@吃這麼多
還不快點上市 :lkl:
 

Last Action Hero

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英文看不懂.... :PPP:


AGP Aperture Size

Common Options : 4, 8, 16, 32, 64, 128, 256

Quick Review

This BIOS feature does two things. It selects the size of the AGP aperture and it determines the size of the GART (Graphics Address Relocation Table).

The aperture is a portion of the PCI memory address range that is dedicated for use as AGP memory address space while the GART is a translation table that translates AGP memory addresses into actual memory addresses which are often fragmented. The GART allows the graphics card to see the memory region available to it as a contiguous piece of memory range.

Host cycles that hit the aperture range are forwarded to the AGP bus without need for translation. The aperture size also determines the maximum amount of system memory that can be allocated to the AGP graphics card for texture storage.

Please note that the AGP aperture is merely address space, not actual physical memory in use. Although it is very common to hear people recommending that the AGP aperture size should be half the size of system memory, that is wrong!

The requirement for AGP memory space shrinks as the graphics card's local memory increases in size. This is because the graphics card will have more local memory to dedicate to texture storage. So, if you upgrade to a graphics card with more memory, you shouldn't be "deceived" into thinking that you will need even more AGP memory! On the contrary, a smaller AGP memory space will be required.

It is recommended that you keep the AGP aperture around 64MB to 128MB in size, even if your graphics card has a lot of onboard memory. This allows flexibility in the event that you actually need extra memory for texture storage. It will also keep the GART (Graphics Address Relocation Table) within a reasonable size.


http://www.rojakpot.com/default.aspx?locat...ation=7&var1=18
 
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