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3Dlabs Wildcat Realizm 800 :SSS: :SSS: :SSS:
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512雿閮擃��?GDDR3
OpenGL ® 2.0摰�舀
Microsoft DirectX ® 9.0 with High Level Shader Language (HLSK, VS 2.0, PS 3.0)
DX9.0�典�舀[瘝璅�舀SHADER MODEL 3.0]
Full programmability.
Dual VPUs plus one VSU (provides advanced geometry processing, VPU management and a PCI Express interface) for performance doubling
Full programmability and floating-point capabilities through entire graphics processing pipeline
Seamless 32- to 16-bit and 16- to 32-bit conversion with zero overhead
16x PCI Express for faster data transfer through the system bus
Dual-display,dual-link DVI to double the digital display bandwidth (for true 3840 x 2400 resolution capabilities)
512-bit GDDR3 memory interface for higher memory performance.
Hardware accelerated pixel readback up to 4 GB/sec.
SuperScene™ multisampling full-scene antialiasing support
Support for DirectBurst™ and unified memory for professional resource allocation and utlization
Texture sizes up to 4K x 4K
Dedicated isochronous channel
Orthogonal, compiler friendly SIMD array throughout pipeline allowing compilers to deliver optimal performance
Independent dual 400 MHz 10-bit DACs
Supported APIs:
OpenGL ® 2.0 (Full support when ratified)
OpenGL 1.5 with OpenGL Shading Language
Microsoft DirectX ® 9.0 with High Level Shader Language (HLSK, VS 2.0, PS 3.0)
Supports optional Wildcat Realizm Multiview card for framelock/genlock capabilities
Programmability Features
Leading support for OpenGL Shading Language and DIrectX 9 HLSL
Full floating-point programmability
Optimized floating-point precision at each pipeline stage (36-bit vertices, 32-bit pixels, 16-bit back-end pixel processing) for the highest precision rendering accuracyand fidelity
32 programmable 36-bit floating-point vertex shaders supporting:
Up to 1 K instructions
Up to 32 light sources
Subroutines, loops, and conditionals
96 programmable 32-bit floating-point fragment shaders supporting:
Up to 256 K instructions
Subroutines, loops, and conditionals
Unique programmable pixel shader with 32 programmable 32-bit shaders
Board Physical
16-lane PCI Express, single-slot, full-length and full-height card. Occupies two slots for the cooling solution
Compliant to the PCI Express high-end graphics electromechanical and power specification
Memory
640MB GDDR3 total memory.
512MB GDDR3 unified memory with 512-bit-wide interface bus
128 MB GDDR3 DirectBurst memory with 128-bit-wide interface bus
64 KB of flashable EEPROM memory for VGA bios and product configuration storage.
Virtual memory support allowing:
Onboard memory to be used as an effcient L2 cache
Seamless handling of huge datasets
Automatic paging out of unused buffers
Very large individual texture sizes (for example, 4K x 4K)
Drivers
Microsoft Windows 2000 and Microsoft Windows XP (32-and 64-bit). Windows drivers include 3Dlabs Acuity Windows Manager.
Red Hat Linux Enterprise Edition (32-and 64-bit ver 3.0 or later)
Connectors
Two DVI-I Analog/Digital Video Output Ports - dual-link DVI capable of supporting the following configurations:
One or two analog display devices
One or two single-link digital display devices
One or two dual-link digital display devices
One single-link or dual-link digital display devices and one analog display device
Stereo Sync Support
VESA-standard frame sequential stereo
3-pin,mini-DIN connector provides connection to LCD shutter glasses or other stereo shutter devices.
Supports Wildcat Realism Multiview Option Card
Multiview card supoprts framelocking, genlocking, sychronozed framebuffer swap and synchronized refresh rate. Click on the MultiView accessory option to view more detailed information.
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