「Folding@HOME™」滄者極限團隊成立 133977

lobben

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對不起, 容我講幾句話. ;rr;
1. 所謂檯面上檯面下在拉人搶人的導火線是由哪裡開始的? 這點需要認清楚.
...
我不知道有拉人的動作
只知道當初有cbb的人跳到p隊, 基本上這是很主觀的事
我也了解的不多

2. 如果各位看得懂 kakao stats 裡的數據, 現今參與滄者的自願者仍以穩定的方向成長, 非如 PCDVD 一窩蜂似的擴增. 如果要用到金錢的方式來做宣廣, 很抱歉, 我寧可不願參加這樣的專案.
...
R大從一開始的借卡,到顯示卡半買半相送,到準備架站這說明了一件事,以免費當誘因不會是長久之計,公益本來就需要更多人的參與,這是推廣的嘗試過程
PCDVD一翁蜂的擴增?
除了那十多張8800帶來幾萬的ppd成長外,擴增的會員大多不是拿到8800GT的那幾位
以上是我的認知,至於他的心路歷程也許只有本人才知道

3. 推廣中我重視 "過程" 勝於 "結果" , F@H 並不是一件商品, 全世界都有人在響應, 不差台灣這一區. 成為世界第一? 這是不可能的....
是的 我也是,拿不拿到世界第一那不是很重要,重要的是至少在台灣可以把Folding@home能見度拉高。基本上這群人除了Folding@home之外,在此之前更參加了UD WCG的活動...骨幹成員都是一樣的,分散式計算的精神在台灣紮根這比專案進不進世界前十強更重要

4. 也許是我頑固, 但我只想秉持當初加入滄者時的信念. 若要集中火力拼名次, 可以, 過來滄者團隊吧.....
要C站隊員過去P站或P站隊員過去C站這都是不太可能發生的事

5. 早在滄者建立之前我有提過國家隊的意識, 但那時並不被接受, 如今反過來要全力支持國家隊, 那麼滄者團隊的成立不就是笑話了......
P站團隊的起源其實很kuso...是因為一開始有群人跑完UD之後,就自己弄個P團隊(用CPU跑)
後來我在那邊PO了有關nVidia CUDA的應用,然後不小心引起眾人的興趣,所以就揪團來跑Folding@home 相信這段歷史,有見證到和幫忙到的monkp大大應該記憶猶新

6. 有許有人說這只不過是換團隊 ID 就行了. 沒錯, 那請問為何不一開始就加入 taiwan team, 那不是省了這些麻煩.......

此一時彼一時,那時候參與人數並不多,而且還在摸索,誰也不知道這群人可以跑多久
記得當時R大說過時機還不成熟
怎麼把力量凝聚起來, 怎麼找出目標其實都需要時間摸索,現在可以算摸出一點小心得
繞了一圈回到當初原點,這也是我始料未及
這就是人生阿:PPP:
只是如果這能夠讓分散式計算的精神發揚光大、拉到新的高度
我想這個陣痛與摸索也是有意義的
 

CrazyDiamond

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我想, 怎麼做都是隨人的~ 一家人沒有什麼筆戰可言, 就是大家分享一下觀念.

參加F@H都是以人做單位,隊伍其實沒有管制力,要的是吸引力, 成員就看團隊是否跟自己契合而已,
用論壇隊伍來開創,是最容易開始的方式, 因為站長容易同意開設專區.可在論壇中運作.
光是常來的忠實基本成員就能順利呼應開跑.

只是目前打開了契機, R大與 浩雲 隊長看到整合的機會, 以後可以一起把市場做大.
以前的那些問題就不會再發生. 化敵為友後,以前看到的威脅,在未來直接都會變成團隊的助力.

坦白說,從友站拉人過來CBB的作法與鼓吹,最早看到是在版上多次(可搜尋,就不點出了);x;
因為我們設專版,初期P隊很多人改跑來這(對一下list都可發現) 也連帶鼓吹許多P站的人前來.

我覺得"招募"就是用方法在吸引隊員,不管是用人還是用環境,行銷競爭有輸有贏,是很自然的.

以贊助方式招募, 只要合法又有成效都是好事.就跟有隊友因為P站速度慢而轉來CBB是一樣,

P隊也只能摸摸鼻子捏著LP吧~ 轉個角度看, 顯卡招募有效而隊員異動,也只能祝福,因為他找到更好的去處.

每種公益活動都需要用到經費, 每個慈善團體都會利用贊助者來協助達成自己的使命.
若對F@H有利,對隊員有利,對團隊有利,我覺得妥善使用sponsor的作法滿務實的.
反正隊員又不用出錢,而且是最大受益者. 隊員跟贊助者是不同的角色,不須兼任啊.:PPP:

團隊中,有錢出錢有力出力,有多樣化的人才,隊伍才會更活躍更強大.:MMM:

這邊的學生很多,有心無力的用CPU跑,一樣的資源消耗,若能提高到GPU的速度,自己又有卡可用

也是多贏的局面. 我們可以不必學魔王灑錢, 但也要承認那的確是個三贏的結果.

今天換過來是CBB出現一個佛心的大贊助者, 我們說的又該會是完全不同的話了.;x;

滄者的專版,不會也不必消失, 而是多個隊伍共推Taiwan Team為聯盟隊, 成效會更高.

現實中,很多人有論壇的偏見,CBB在一些地方也是眾之矢的, Mobile01也有人不愛, PCDVD也有人噓,

只要是單站的旗幟,就沒有國家隊 台灣隊的 高度. 中華隊的支持者與加油聲會比統一獅小嗎?

以廣大群眾而言, 支持中華隊的群體,絕不會小於任一棒球隊的愛好者. 在F@H亦然.

有部份成員想繼續留在滄者隊133977,也不能勉強. 或許時間會改變人的想法,也要保留彈性

讓時間去慢慢沉澱, 不需要強迫暫時還不願改變的隊友. 先宣傳新隊伍的加入就行了.


而友站R大也已經發文說明 新設論壇將會以推廣Taiwan Team為主, 串聯P站與我們.

最後,我想說的是, 改變一定會有衝擊, 一定會有要溝通的地方.但破局容易成局難, 現在還不是否決的時候.

怎麼樣的環境與前景會吸引人,很值得領導人思考.用台灣隊的高度來聯盟,是把CBB提升

到長遠發展的最好辦法, 採取合作,而不是繼續與前兩大強隊的結盟去抗衡才更有未來.

孟子說得好, 仁者"無敵" 並不是敵人打不倒你,而是存仁心而沒有樹立敵人.今天三強聯盟就是為了達到

這個彼此融合不分你我的理想來有效推廣. 友站可以為族群合諧與擴大推廣,集體放棄積分與自己的隊名,

說實在的我很佩服與感動.他們的團結行動與格局高度已經證明了一切. 成果會有時間證明,

我相信也是許多成員心中認同的.滄者隊的歷史轉折契機就在眼前, 不同的決策將帶領團隊走向

截然不同的結局, 我認為現在考慮的不是要不要做, 而是怎麼做 能夠兼顧全盤,謀定後動.

給隊長及所有隊友參考.
 

84036980

F@H滄者極限團隊
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不囉說~帶頭換~

讓我們一起把"台灣"這2個字往前推~!
 

Asuswei8263

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CrazyDiamond兄說得很有道理.有些事情,見仁見智.不同的立場,或許會有不一樣的看法.
現在講求的是和解共生,族群融合.團結力量大.廣納人才,為共同的目標奮鬥,是非常可貴的.
對了,我最近明明就有跑GPU Client,也有送出結果,但就是沒有看到Update積分,好奇怪.
Launch directory: C:\Documents and Settings\Administrator\Application Data\Folding@home-gpu


[03:56:35] - Ask before connecting: No
[03:56:35] - User name: Asuswei8263 (Team 133977)
[03:56:35] - User ID: 4465688506A914B7
[03:56:35] - Machine ID: 2
[03:56:35]
[03:56:35] Loaded queue successfully.
[03:56:35] Initialization complete
[03:56:35]
[03:56:35] + Processing work unit
[03:56:35] Core required: FahCore_11.exe
[03:56:35] Core found.
[03:56:35] Working on queue slot 02 [September 29 03:56:35 UTC]
[03:56:35] + Working ...
[03:56:36]
[03:56:36] *------------------------------*
[03:56:36] Folding@Home GPU Core - Beta
[03:56:36] Version 1.09 (Fri Aug 1 11:46:54 PDT 2008)
[03:56:36]
[03:56:36] Compiler : Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 14.00.50727.762 for 80x86
[03:56:36] Build host: amoeba
[03:56:36] Board Type: Nvidia
[03:56:36] Core :
[03:56:36] Preparing to commence simulation
[03:56:36] - Looking at optimizations...
[03:56:36] - Files status OK
[03:56:36] - Expanded 44148 -> 244433 (decompressed 553.6 percent)
[03:56:36] Called DecompressByteArray: compressed_data_size=44148 data_size=244433, decompressed_data_size=244433 diff=0
[03:56:36] - Digital signature verified
[03:56:36]
[03:56:36] Project: 5014 (Run 8, Clone 122, Gen 49)
[03:56:36]
[03:56:36] Assembly optimizations on if available.
[03:56:36] Entering M.D.
[03:56:44] Will resume from checkpoint file
[03:56:45] Working on 576 p5005_supervillin_e1
[03:56:47] Client config found, loading data.
[03:56:47] Starting GUI Server
[03:56:47] Resuming from checkpoint
[03:56:47] Verified work/wudata_02.log
[03:56:47] Verified work/wudata_02.edr
[03:56:47] Verified work/wudata_02.trr
[03:56:47] Verified work/wudata_02.xtc
[03:56:47] Completed 2%
[03:59:01] Completed 3%
[04:00:58] Completed 4%
[04:02:49] Completed 5%
[04:04:37] Completed 6%
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[05:34:30] Completed 59%
[05:36:10] Completed 60%
[05:36:22] CoreStatus = 62 (98)
[05:36:22] + Restarting core (settings changed)
[05:36:22]
[05:36:22] + Processing work unit
[05:36:22] Core required: FahCore_11.exe
[05:36:22] Core found.
[05:36:22] Working on queue slot 02 [September 29 05:36:22 UTC]
[05:36:22] + Working ...
[05:36:22]
[05:36:22] *------------------------------*
[05:36:22] Folding@Home GPU Core - Beta
[05:36:22] Version 1.09 (Fri Aug 1 11:46:54 PDT 2008)
[05:36:22]
[05:36:22] Compiler : Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 14.00.50727.762 for 80x86
[05:36:22] Build host: amoeba
[05:36:22] Board Type: Nvidia
[05:36:22] Core :
[05:36:22] Preparing to commence simulation
[05:36:22] - Ensuring status. Please wait.
[05:36:31] - Looking at optimizations...
[05:36:31] - Not checking prior termination.
[05:36:32] - Expanded 44148 -> 244433 (decompressed 553.6 percent)
[05:36:32] Called DecompressByteArray: compressed_data_size=44148 data_size=244433, decompressed_data_size=244433 diff=0
[05:36:32] - Digital signature verified
[05:36:32]
[05:36:32] Project: 5014 (Run 8, Clone 122, Gen 49)
[05:36:32]
[05:36:32] Assembly optimizations on if available.
[05:36:32] Entering M.D.
[05:36:38] Will resume from checkpoint file
[05:36:38] Working on 576 p5005_supervillin_e1
[05:36:39] Client config found, loading data.
[05:36:39] Starting GUI Server
[05:36:39] Resuming from checkpoint
[05:36:39] Verified work/wudata_02.log
[05:36:39] Verified work/wudata_02.edr
[05:36:39] Verified work/wudata_02.trr
[05:36:39] Verified work/wudata_02.xtc
[05:36:39] Completed 60%
[05:38:18] Completed 61%
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[06:39:35] Completed 98%
[06:41:15] Completed 99%
[06:42:54] Completed 100%
[06:43:55]
[06:43:55] Finished Work Unit:
[06:43:55] - Reading up to 34800 from "work/wudata_02.trr": Read 34800
[06:43:55] trr file hash check passed.
[06:43:55] - Reading up to 1127164 from "work/wudata_02.xtc": Read 1127164
[06:43:55] xtc file hash check passed.
[06:43:55] edr file hash check passed.
[06:43:55] logfile size: 130841
[06:43:55] Leaving Run
[06:43:55] - Writing 1293877 bytes of core data to disk...
[06:43:56] Done: 1293365 -> 1156043 (compressed to 89.3 percent)
[06:43:56] ... Done.
[06:43:56] - Shutting down core
[06:43:56]
[06:43:56] Folding@home Core Shutdown: FINISHED_UNIT
[06:44:00] CoreStatus = 64 (100)
[06:44:00] Sending work to server
[06:44:00] Project: 5014 (Run 8, Clone 122, Gen 49)


[06:44:00] + Attempting to send results [September 29 06:44:00 UTC]
[06:47:07] + Results successfully sent
[06:47:07] Thank you for your contribution to Folding@Home.
[06:47:07] + Number of Units Completed: 2
 
最後編輯:

simonv

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能促成這件美事,

個人認為是件很了不起的事!

台灣加油!!!
 

屠皇西蒙

Tu huang Simon
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rainthink

一般般會員
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我是從巴哈過來參與論壇的
畢竟巴哈的本質是大家都知道的
我也試過在那想開個FOLDING@HOME專版
但是回應不是很大

所以就登錄這裡吸收知識了

當然也學到了更多的設定方式 如何榨出最大效能

不管是分三邊 但是合起來就是台灣隊
團結力量大

sigimage.php
 

ke07

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ssss8kimo

我是從巴哈過來參與論壇的
畢竟巴哈的本質是大家都知道的
我也試過在那想開個FOLDING@HOME專版
但是回應不是很大

所以就登錄這裡吸收知識了

當然也學到了更多的設定方式 如何榨出最大效能

不管是分三邊 但是合起來就是台灣隊
團結力量大

sigimage.php



目標就是推TaiwanTeam上去 ;face0;
大家加油
 

逍遙悠

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我是從巴哈過來參與論壇的
畢竟巴哈的本質是大家都知道的
我也試過在那想開個FOLDING@HOME專版
但是回應不是很大

所以就登錄這裡吸收知識了

當然也學到了更多的設定方式 如何榨出最大效能

不管是分三邊 但是合起來就是台灣隊
團結力量大

sigimage.php

歡迎加入^^
 

e8811003

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說實在我才學習這個才三天電腦也是用顯示卡跑
我實在是不知道要加入133977還是31403只希望大家一起團結一起跑分數歸零又如何
反正是做公益
總而言之我是為了滄者而跑啦XD
剩下要加入哪對我都無妨^^
還在摸索設定該用CPU還是顯卡跑???
CPU是AMD940顯示卡是4850
電腦是24小時不關的^^

請各位大大給個方向^^
 
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