潛水好久啦,終於決定加入會員Po一篇文... ;rr;
Leadtek PCIE PX6600 GT TDH
這塊卡就不用多介紹啦,應該被測到爛了 :lol:
裝水冷的樣子 :MMM:
嚴苛的測試環境32度 :p||:
我房間有夠悶的啦,超不通風 :PPP:
大概的水溫,因為最近比較熱
直接送上測試結果吧:
玩遊戲穩定不破圖的極限:
1.3D Mark 03
2.3D Mark 05
來改個卡試試,看很多大大改成FX540,我也來改改看吧,
改完一樣來跑個3D Mark,我知道沒啥意義啦,跑爽的,不過都小降了一些
1.3D Mark 03
2.3D Mark 05
改FX540一定要跑個SPECView的吧 B)
因為是文字檔,所以直接Po改完FX540後的結果囉
改卡不超頻:
Run All Summary
---------- SUM_RESULTS3DSMAXSUMMARY.TXT
3dsmax-03 Weighted Geometric Mean = 24.54
---------- SUM_RESULTSCATIASUMMARY.TXT
catia-01 Weighted Geometric Mean = 23.19
---------- SUM_RESULTSENSIGHTSUMMARY.TXT
ensight-01 Weighted Geometric Mean = 15.65
---------- SUM_RESULTSLIGHTSUMMARY.TXT
light-07 Weighted Geometric Mean = 25.44
---------- SUM_RESULTSMAYASUMMARY.TXT
maya-01 Weighted Geometric Mean = 45.51
---------- SUM_RESULTSPROESUMMARY.TXT
proe-03 Weighted Geometric Mean = 35.99
---------- SUM_RESULTSSWSUMMARY.TXT
sw-01 Weighted Geometric Mean = 21.43
---------- SUM_RESULTSUGSSUMMARY.TXT
ugs-04 Weighted Geometric Mean = 20.37
看來玩膩BF2的話可以拿ProE跟Catia來玩一下... B)
請大家多指教囉 :lol:
Leadtek PCIE PX6600 GT TDH
這塊卡就不用多介紹啦,應該被測到爛了 :lol:
裝水冷的樣子 :MMM:
嚴苛的測試環境32度 :p||:
我房間有夠悶的啦,超不通風 :PPP:
大概的水溫,因為最近比較熱
直接送上測試結果吧:
玩遊戲穩定不破圖的極限:
1.3D Mark 03
2.3D Mark 05
來改個卡試試,看很多大大改成FX540,我也來改改看吧,
改完一樣來跑個3D Mark,我知道沒啥意義啦,跑爽的,不過都小降了一些
1.3D Mark 03
2.3D Mark 05
改FX540一定要跑個SPECView的吧 B)
因為是文字檔,所以直接Po改完FX540後的結果囉
改卡不超頻:
Run All Summary
---------- SUM_RESULTS3DSMAXSUMMARY.TXT
3dsmax-03 Weighted Geometric Mean = 24.54
---------- SUM_RESULTSCATIASUMMARY.TXT
catia-01 Weighted Geometric Mean = 23.19
---------- SUM_RESULTSENSIGHTSUMMARY.TXT
ensight-01 Weighted Geometric Mean = 15.65
---------- SUM_RESULTSLIGHTSUMMARY.TXT
light-07 Weighted Geometric Mean = 25.44
---------- SUM_RESULTSMAYASUMMARY.TXT
maya-01 Weighted Geometric Mean = 45.51
---------- SUM_RESULTSPROESUMMARY.TXT
proe-03 Weighted Geometric Mean = 35.99
---------- SUM_RESULTSSWSUMMARY.TXT
sw-01 Weighted Geometric Mean = 21.43
---------- SUM_RESULTSUGSSUMMARY.TXT
ugs-04 Weighted Geometric Mean = 20.37
看來玩膩BF2的話可以拿ProE跟Catia來玩一下... B)
請大家多指教囉 :lol: